ZONEZ / BOARD DIE
THE RULES
Throw dice into scoring zones on your opponent’s half of the board. Keep score with pegs that cross function as barriers. We recommend two teams of two.
HOW TO PLAY
Teams take turns throwing two dice per turn and score on the opposite end of the board. The die must roll at least once and is thrown from behind the nearest dead zone. Count your score with pegs at the end of the turn.
SCORING
| Where the die lands | Points |
|---|---|
| Entire die in the center zone | +1 |
| Any part in the penalty zone | Subtract the number on the die |
| Entire die in the scoring zone | Add the number on the die |
| Scoring-zone hole | +10 |
| Entire die in the scoring-zone corner | Move to the end position, then play the redemption turn |
A die landing partly in two zones scores the lesser value. A die hanging over the board or hole edge scores double points for that zone.
WINNING
Move your peg up the Z and back. Your turn score must equal the exact number of peg holes remaining to reach the end position. Alternatively, throw the entire die into the scoring-zone corner. A redemption turn follows before the win is final.
REDEMPTION
The opposing team gets a final turn. Each opposing player throws one die until they fail to roll a positive score. If the opponents tie the game, play the last leg again and resume regular turns.
EXPLORE SIDE RULES ↗